Meteom

Meteom is an early-game red magic weapon in Misery of Magic.

Effect
In essence, the Meteom acts as a weaker version of the Blood Orb, albeit with some different effects. When used, the Meteom flies towards the target in the same manner as the Orb, Bloodfrost and Titan. However, its blast radius is very small -- half the size of the Orb -- and its damage is halved as well. However, if more than half charged, it will also release four red projectiles radially. If completely charged to the maximum, it will release eight such projectiles. Each one deals roughly 1/3 the damage of the blast itself.

Obtaining
The Meteom is only available as a Time Transformation of the Orb. If a new game is started between 3AM and 4AM, then Emerald will begin the game with the Meteom as his second weapon instead of the Orb. Thus, Meteom is permanent and cannot be held by anybody other than Emerald.

Trivia

 * Meteom is the only red weapon which can be acquired before the Underpath and without going through the Awakening.