Remnant

The Remannt is a dark ocean ruin which forms the fourth main area of Misery of Magic. It exists over several levels, both above and below the surface.

Story
The true purpose of the Remnant remains unclear. It is not known if it was originally built by cats, or Creators, or magicked into existence by The End. In any case, it is known that the Remnant has existed for at least 720 years.

Alan the Stone Writer wrote some text in the Remnant about the Domain of Magic and its true nature, predicting the ascendancy of Winsterton. He also drew a picture of what he imagined the Hero of Light would look like.

Level 0
At the surface level is where Hunter Nix is first met. This is where the Remnant connects to the Western Top Level. There is a Regenerator here, but other than that, this level is empty.

Level -1
One level below the surface, the Remnant remains crumbly and full of poison tiles, which deal 25 damage. On this level, it is lit by blue fire. It contains the Falling Room, in which Hunter is at risk of falling to the next level below. If Emerald wishes to prevent him from falling, he must cross poison tiles to do so.

Level -2
On the next level down, the Remnant is full of water, which, for whatever reason, is magenta rather than blue.

Laser Basements
Another set of stairs down from Level -2 are three small areas. Each contains one encounter with Demons, followed by a push-block puzzle in which a source emits a beam which deals 128 damage. Blocks containing mirrors must be pushed to send the beam to a target to solve the puzzle. Solving all three Laser Basement puzzles opens the stairway to Level -3. This is technically optional, as the bottom level can also be reached via Underpath.

Level -3
The bottom tier of the Remnant contains a boss demon. It also has a Control Pyramid which shifts the gear block in Research Station 3-Z, as well as a stairway to the Underpath.

Level 1 and Veranda
After defeating the boss demon on Level -3, Hunter will be willing to unlock the gate on the surface level leading to the upper level, as long as he has not been pissed off.

The upper level contains a box with the Mirror Wave in it. Unlocking the gate leading to Level 1 is a prerequisite to adding Hunter Nix to your party.

NPCs
The most important NPC in the Remnant is Hunter, who appears several times. If you prevent Hunter from falling in the Falling Room on Level -1, he will appreciate it and it will be possible to recruit him later. It will still be possible to recruit him if you (a) never enter the Falling Room or (b) leave the Falling Room immediately, before Hunter notices you were ever there. If, however, you (c) enter the Falling Room and let Hunter fall or (d) enter the room and then leave after a couple of seconds have passed, he will blame you and subsequently hate you for the rest of the game. So, be careful.

Dennis appears in a specific room on Level -1. Eric as well as a hologram version of Winsterton appear on Level -2.

Enemies
Level 0 and Level 1 have no demons.

The below-surface levels have both random encounters and hardcoded encounters.

Random Encounters
Levels -1, -2 and -3 of the Remnant have an Encounter Rate of 2.5.

The possible random encounters are:


 * Demon 1C (x4, 1/14 chance)
 * Demon 14A (x4, 1/14 chance)
 * Demon 30 (x2, 1/14 chance)
 * Demon 2C, Demon 30 (1/14 chance)
 * Demon 2C (x2, 1/14 chance)
 * Demon 2D (1/7 chance)
 * Demon 23 (1/14 chance)
 * Demon 23 + Demon 1C (1/42 chance)
 * Demon 23 + Demon 14A (1/42 chance)
 * Demon 23 + Demon 30 (1/42 chance)
 * Demon 25 (1/14 chance)
 * Demon 25 + Demon 1C (1/42 chance)
 * Demon 25 + Demon 14A (1/42 chance)
 * Demon 25 + Demon 30 (1/42 chance)
 * Demon 28 (1/14 chance)
 * Demon 28 + Demon 1C (1/42 chance)
 * Demon 28 + Demon 14A (1/42 chance)
 * Demon 28 + Demon 30 (1/42 chance)
 * Demon 9 (1/28 chance)
 * Demon 9 + Demon 1C (1/84 chance)
 * Demon 9 + Demon 14A (1/84 chance)
 * Demon 9 + Demon 30 (1/84 chance)

Hardcoded Encounters

 * Demon 32 (x3)
 * Demon 27A, Demon 27B
 * Demon 31
 * Demon 33A (x8), Demon 33B
 * Demon 29, Demon 2C, Demon 2D
 * Demon 30 (x3), Demon 34
 * Demon 26A