Charge Speed

Charge Speed is an attribute of the majority of magic Weapons in Misery of Magic. Generally, when magic weapons are used, they are charged for some time, appearing as a growing ball above the user's head. When the mouse button is released, the effect of the weapon takes place, in proportion to the size of the ball. Charge speed is the rate at which the ball grows.

Charge increases by the charge speed on every frame the mouse is held down, to a maximum charge of 32.

Some weapons -- often nonmagic weapons -- have a cooldown timer instead of a charge speed.

Most weapons gain charge speed as their Tier increases, up to an upper bound of twice the original speed as tier approaches infinity. This same speed increase applies to those weapons with a cooldown timer, in which case the timer decreases to a lower bound of half the original cooldown timer. A few weapons do not gain speed as tier increases.

Weapons with Charge Speed
1: Weapon does not gain speed with tiers.

2: Weapon never occurs at tier 1, so the base charge speed is not encountered.

Weapons with Cooldown Timer
1: Weapon does not gain speed with tiers.

2: Weapon never occurs at tier 1, so the maximum cooldown timer is not encountered.

3: Uses a more complex formula for cooldown which does not necessarily decrease monotonically.

4: The Arcazya has several different modes with different cooldowns and their own respective formulae.