Weapons

Weapon Mechanics
Each weapon represents a distinct mode of attack. Each character in Misery of Magic can hold a minimum of two and a maximum of eight weapons.

The first two weapons are marked "(permanent)". Permanent weapons cannot ever be removed and they are usually the same for any given character, except for Emerald's permanent weapons, which can be upgraded to their red forms by Awakening and can be replaced by Time Transformations (in which case the replacements can no longer be upgraded). The non-permanent weapons can be removed at will, using the weapons menu, which moves them to the weapon inventory, where they can then be given to another character.

Held weapons can be swapped between in three ways. Hitting the "switch weapon" key will cycle to the next weapon. By default, the keys 1 through 8 will immediately jump to the weapon in the specified position. Finally, holding down the right mouse button will temporarily swap to the first weapon -- typically Slash or an upgraded variant of it -- and then swap back when it is released.

Weapons have both a Weapon Colour and a Damage Type, which determine what enemies they are effective against.

List of weapons in Misery of Magic

 * Arcazya
 * Arcazya Infinity
 * Arch Awe
 * Aurora Slash
 * Awe
 * Bloodfrost
 * Blood Orb
 * Broken South Star
 * Corrupted Orb
 * Corrupted Slash
 * Fire Boom
 * Flame Slash
 * Heart Slash
 * Heat Needle
 * Incarnadine Shot
 * Kings' Blade
 * Life Slash
 * Meteom
 * Mirror Wave
 * Needle
 * Nuclear Blaze
 * Orb
 * Rush
 * Shadow Circle
 * Slash
 * Steel Slash
 * Thorn
 * Throw Sparkles
 * Titan
 * Unfire
 * Upsilon Carinae
 * Toxicity Star
 * Wiggle Shot