Endings

There exist numerous possible endings in Misery of Magic. Each ending achieved will add a star to the title screen. A few endings have alternate variations that are not considered separate endings. Many endings which can be achieved with different characters will have slightly different text depending on if there is a second character and who the second character is.

Ending 1
Emerald leaves the Domain of Magic through the warp at the end of Poison's Lair and returns to his home planet.

Ending 2
Tairi uses the Psycho Power to bring Ember, Emerald and Kris to the White Table. There, he uses the Dark Armour to treat Kris to prevent his Soul from becoming pure light. Emerald and Ember are then sent back to North Edge, where a storm is gathering.

Ending 3
After reaching Cliffside?, Jaye explains how his grief over Kona and his fear of pain and loss kept him stuck, but now he is ready to move on. He and the Balewoods resolve to travel to the East to reach The End.

Ending 4
When trying to leave North Edge after reaching Remnant Veranda?, Hunter and the others encounter a mysterious glowing stream cutting across the stone.

Ending 5
Breeze explains his past and describes his homeworld to Emerald and Max in Nocturnal Heaven?. When they return to North Edge, they find a mysterious dirty white cat.

Ending 6
Ember explains how Max and Lensar Arxen were created. Lensar gets confused and leaves. Kris gives the End Tools to Emerald, then leaves as well. Tairi takes Ember, Emerald and Max to Ultima Thule by means of crossing the void, where they speak to a vision of Kyan before being returned to the Domain.

Ending 7
Emerald gives up on finding Ember and decides to live with Jaye instead. After some time passes, Winsterton arrives in the Backwoods and prevents them from leaving.

Ending 8
Kris successfully releases Winsterton, who immediately kills the main characters.

Alternate Version
Emerald is instead corrupted by the light side and joins Kris and Winsterton. In this version, the text "GAME OVER -- RETURN OF WINSTERTON" is replaced with "VICTORY -- RETURN OF WINSTERTON".

Ending 9
Kris successfully releases Winsterton. The main characters run away and are able to survive by hiding in a dark corner of a deep forest. This ending also has the same text, "GAME OVER -- RETURN OF WINSTERTON".

Ending 10
Upon reaching the North Edge, the main characters decide to jump off the edge of the world instead of facing Kris and/or Winsterton. This ending changes somewhat depending on what characters are present -- Breeze will laugh maniacally, Ember will confess his love to Emerald, and so on.

Alternate Version
In the alternate version of the ending, only Max jumps, in which case it is left unclear what happens to Emerald.

Impossible Versions
In the code, there exist variations of this ending that apply if combinations of characters not normally possible are present. In these cases, the game will point out that something's not right. These versions of the ending can be obtained using Debug Cheats.

Ending 11
Emerald stops and decides to listen to what Winsterton has to say. He explains his goals and his conflict with Tairi from his own perspective, explaining that he wants to control all of the End Tools in order to control all reality within the Domain and then use that power to create a world without suffering. He then decides to spare Emerald for being reasonable.

Ending 12
The main characters travel to the East through the Fire Hole without ever going to the North Edge. They cheerfully set off to the End with no obstacles in their path.

Ending 13
Twain explains to the player how Emerald becomes the Hero of Darkness and eventually replaces Tairi at the White Table. Tairi, freed from his duty, then leaves the Domain entirely, presumably to Earth.

Ending 14
As in Ending 2, Tairi brings Emerald and the others to the White Table, but in this ending something is wrong and Emerald has Winsterton's voice in his head. He then suddenly becomes corrupted by the light side and possessed by Winsterton, just like Kris was, and then kills Tairi before using the End Eraser to free Winsterton personally. Much like Endings 8 and 9, this ending re-uses the text "GAME OVER -- RETURN OF WINSTERTON"

Ending 15
As in Ending 1, Emerald returns to Earth. In this ending, however, Poison records in an absurdly lengthy journal that Emerald had a strange reaction to the "test", and that he believes that Emerald will eventually be able to overcome his despair and find true happiness without the help of the Domain of Magic.

Ending 16
In this ending, a pyramid on a rainbow background appears and there is a message about the Crisis of 3012. It explains how the Illuminati seized power in order for Bottom Earth to survive the crisis, and how they were indirectly responsible for the creation of the current version of Earth as well as the Domain of Magic itself. This was done by combining their own software, known as The Triangle, to a vaguely described network of tools called the Dark Grid, which was put in place by an even earlier group only referred to as the "Precursors". This ending is unique in that it does not actually end the game: rather, the main characters are taken to Luminous Cenotaph where the game continues, before eventually reaching one of the other endings as well.

Ending 17
Emerald falls into the gloomy recesses of Sorrow Peak. Breeze misinterprets this action, and decides to make Emerald into his pet, preventing him from leaving.