Versions

1.0.3
1.0.3 was released on 7 August 2021.
 * Max now has his own unique "small" HP bar, which appears under him during combat.
 * Fixed bug where End Ankh could not deal damage.
 * Fixed bug where End Ankh's light/darkness bar would still display after death.

1.0.2
1.0.2 was released at an insane hour of the morning on 6 August 2021.
 * The Needle and Heat Needle were granted the same "overflow charge" mechanic that the Fire Boom has, such that they can be fired continuously by holding down the mouse.

1.0.1
1.0.1 was released on 14 July 2021.
 * A bug in Remnant was fixed where it was possible to get stuck in a wall in a specific room.
 * A bug affecting Hunter Nix was addressed, where he could become upset for no reason. It is not known if the bug was fixed completely, because it could not be replicated.
 * Fixed a minor problem with a specific piece of music, which was causing issues for some players.

1.0.0
1.0.0 was the first public complete version of Misery of Magic, released on 12 July 2021.

0.4
Versions 0.4.0 through 0.4.12 were built in quick succession between 26 June 2021 and 12 July 2021. This phase was entirely internal and was dedicated to bugtesting.

0.3
Versions 0.3.0 through 0.3.59 were built between 19 January 2018 and 26 June 2021. During this phase, everything from Eastern Top Level to the end of the game was made.

0.3.1
0.3.1, known as Phase Three, was released as a public test version on 20 January 2018. It is still available at https://drive.google.com/open?id=1CxvU4wcL_oNacyo793lBHqqLsOUhcieD.

0.2
Versions 0.2.0 through 0.2.67 were dedicated to constructing the Remnant and Underpath. On 19 May 2017, a private test version known as Phase Two was given to AFTRHR and Raus.

0.1
In versions 0.1.0 through 0.1.17, Shade Hollow and the Backwoods were made. On 6 February 2017, Phase One, the earliest private test version, was given to Aletta Dubbeld and TrigexSS, although only the former ever responded with feedback.

0.0
Versions prior to Phase One were made between October 2016 and January 2017. In these versions, which were entirely internal, core mechanics of the game were put together and Poison's Lair was constructed.